![]() ![]() After one year at the New School, Wright returned to Baton Rouge without his degree, concluding five years of collegiate study. He lived in an apartment over Balducci's, in Greenwich Village, and spent much of his spare time searching for spare parts in local electronics surplus stores. His earlier dream of space colonization remained, and was joined by a love for robotics.Īfter another two years at Louisiana Tech, in the fall of 1980, Wright moved on to The New School in Manhattan. He excelled in subjects he was interested in-architecture, economics, mechanical engineering, military history, and language arts. Beginning with a start at an architecture degree, followed by mechanical engineering, he fell into computers and robotics. It has a "simple set of rules" yet "the strategies in it are so complex" according to Wright, and he was "fascinated with the idea that complexity can come out of such simplicity." Īfter graduating at 16 from Episcopal High School in Baton Rouge, Louisiana, he enrolled in Louisiana State University, transferring two years later to Louisiana Tech. Īs a child, his interest in game design began with the Chinese/Japanese strategy board game Go. The game sold 406,000 copies within three weeks of its release. His latest work, Spore, was released in September 2008 and features gameplay based upon the model of evolution and scientific advancement. The game spawned multiple sequels, including The Sims 2, The Sims 3, and The Sims 4 and expansion packs, and Wright has earned many awards for his work. Wright's greatest success to date comes from being the original designer for The Sims. The game was released by Maxis, a company Wright formed with Jeff Braun, and he built upon the game's theme of computer simulation with numerous other titles including SimEarth and SimAnt. The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the former game development company Maxis, and then part of Electronic Arts (EA). Players can also use proceeds to purchase restaurant décor and fixtures, and the final level of the game takes place in the custom diner that players rebuild for Flo with their earnings.Louisiana State University, Louisiana Tech University As in earlier versions of the game, running each new restaurant level becomes more challenging as the game progresses, but players can purchase equipment and hire staff members with the money they earn from successful service. ![]() Clown character patrons will hypnotize other customers seated nearby, for example, and lawyers will get into arguments when they are seated too close to other lawyers. ![]() New customer types also add to the restaurant management considerations. Because the restaurants are outdoors, players must now worry about keeping tablecloths from blowing away when it's windy, and setting up umbrellas on each table if it starts to rain, in addition to their many other food service responsibilities. Big changes the sign on Flo's diner to advertise a "free breakfast," and the popular restaurant is so overrun with customers that it literally bursts at the seams - "Boom!" Now Flo must work to rebuild her culinary empire, beginning by setting up makeshift outdoor restaurants all around town. The action takes place in a single screen, in which players guide intrepid restaurateur Flo to seat customers, take orders, and serve meals, by mouse-clicking on different objects and areas in the most efficient order. Released in time for the five-year anniversary of the definitive causal management game series, Diner Dash 5: Boom! adds challenging new elements to the fan-familiar quick-click play. ![]()
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